While this is offset by the proportionally high crafting costs and scarcity of the weapons, they are enough to trivialise much of the game. It should be noted that the weapons deal significantly more damage than vanilla weapons, especially at lower levels. Other weapons, such as the Assault Rifle and DMR allow the player to choose the ammunition the weapon will fire, allowing for tradeoffs between ammo availability and damage, an element of choice that works well in Fallout’s post-apocalyptic context. The SMG uses 10mm rounds as a stand-in for the caseless ammunition it is supposed to use, allowing it to function as a low-damage bullet hose. 50BMG round that they use in Halo canon, limiting how often they can be used while providing a justification for their heavy damage.
The Magnum and Sniper Rifle each chamber the. Each weapon deals different amounts of damage per round and the types of ammunition used.
These guns fill their own niches and have modifications that suit certain playstyles. Naturally, the guns in this Fallout 4 Halo weapons mod are used differently. In Fallout, players can aim down sights, don’t have to worry about energy shields, or deal with a carefully curated weapons sandbox. To state the blindingly obvious, Fallout 4 plays very differently from Halo.